Advanced International Journal of Multidisciplinary Research

E-ISSN: 2584-0487   Impact Factor: 9.11

An Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal

Call for Paper Volume 4 Issue 3 May-June 2026 Submit your research before last 3 days of June to publish your research paper in the issue of May-June.

Effect of Virtual Reality-Based Dual-Task Training on Gait and Cognitive Function in Parkinson’s Disease: A Comprehensive Narrative Review

Author(s) Dr. Kartikeya Vahal (PT), Mr. Anurag Yadav, Prof. Dr. Aditi Singh, Dr. Kapil Kumar Garg (PT)
Country India
Abstract Virtual reality-based dual-task training demonstrates moderate benefits for gait and cognitive function in patients with Parkinson’s disease, with consistent improvements in dual-task gait speed (increases of 0.1-0.3 m/s) and executive function (e.g., Trail Making Test Part B completion time reduced by 15 seconds, p<0.05; Stroop interference score improved by 8%, p<0.05). Balance also enhances, as evidenced by Berg Balance Scale gains of 3.2 points (p<0.01) and Timed Up and Go test reductions of 1.5-3 seconds (p<0.05). These effects are particularly pronounced in mild to moderate disease stages (Hoehn and Yahr 1-3), with feasibility confirmed by high adherence and no serious adverse events across immersive and non-immersive VR platforms. Parkinson’s disease affects over 10 million people worldwide, impairing gait through bradykinesia and rigidity while compromising cognitive domains like attention due to dopaminergic deficits, leading to heightened fall risk and reduced quality of life. Conventional rehabilitation often overlooks the dual-task deficits that exacerbate freezing of gait and executive dysfunction in daily activities, creating a need for integrated interventions like VR, which simulates real-world demands. This review synthesizes evidence showing VR dual-task training outperforms single-task approaches in enhancing motor-cognitive integration, with effect sizes ranging from small to moderate (Cohen's d=0.2-0.8), though benefits are less evident in isolated memory domains. Secondary gains include reduced freezing episodes in patients with gait freezing and improved quality of life scores (e.g., PDQ-39 total score improvements, p<0.05). Clinically, VR training is feasible for home or clinic use, promoting engagement via gamified elements, but gaps persist in long-term retention and standardized protocols. Future research should prioritize larger randomized trials to establish optimal dosing and address cybersickness risks, informing guidelines for personalized PD rehabilitation.
Keywords virtual, reality, dual, task, training, parkinson, disease, gait
Discipline Medical / Pharmacy
Published In Volume 4, Issue 3, May-June 2026
Published On 2026-05-17
DOI https://doi.org/10.62127/aijmr.2026.v04i03.1320

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